The beginning of the game is a grey void where you eventually discover a few things here and there before making the world colorful. This was the last level I got right, actually. For the first stages of development, I had never focused on this part of the game and Stuart had directed something simple, perhaps meditative for it. What emerged was a track that reminds me of a lifeform coming alive... stretching, looking around, realizing that there's a world out there to explore.
MMO game's transportive score marks yet another victory for composer Gareth Coker ("Ori and the Blind Forest," "Halo Infinite"). Bandcamp New & Notable Aug 16, 2023